Everlasting Summer is a free-to-play Russian visual novel by Soviet Games Â released in 2014. As stated above, the anime style of the game may be a turn off for some, but I couldn't see the game working any other way after playing it. There are some instances where the characters look completely different from another scene, but over a span of 5 years in the making, inconsistencies were bound to spring up. Aside from this minor detail, the backgrounds for the game, the characters during the story scenes were all top notch.
The writing is thick enough and strong enough to keep me interested, and the mystery really drove my interest after the romance ran dry on me. I personally disliked most of the characters, and that actually ended up making my enjoyment of the story even stronger.
One game which fills this category wonderfully is actually a visual novel I've been meaning to talk about for a while now: Everlasting Summer, a game by the Russian studio Soviet Games (the name's kind of a giveaway). I played the game the first time around, got halfway, saw a guide online and promptly started again because the way I was playing wouldn't reach a good ending.
For all time, 0% of the 0 user reviews for Everlasting Summer are positive. It's not a Scrappy Doo situation where the plot's all Oh aren't these annoying character traits charming?” A good example is Semyon himself. For me, Everlasting Summer ended up being an exercise in seeing if I can still enjoy a story if I didn't like any of the characters.
Unfortunately, professional review of the Everlasting Summer game is not yet ready. After that, play the game again selecting all the choices listed here, and Miku's route will start. All the while, Semyon struggles to figure out just what exactly is going on and how he can escape from that camp and back into the reality he knows and spends all his time hiding from.
As stated above, the anime style of the game may be a turn off for some, but I couldn't see the game working any other way after playing it. There are some instances where the characters look completely different from another scene, but over a span of 5 years in the making, inconsistencies were bound to spring up. Aside from this minor detail, the backgrounds for the game, the characters during the story scenes were all top notch.
For Slavya, Ulyana and Alisa, Semyon returns to the real world without them, but takes the lessons he learned from them (respectively, appreciating life and the people in it, taking joy in the world and following his passions, and that music is a passion worth pursuing) to heart and makes something of himself (is a happier and nicer person who gets out more, goes back to university and studies a topic he loves, learns to play the guitar again and founds his own band, eventually having their first big concert), eventually meeting the girls in the real world.
As developer Dmitry Nozhnin recalled in a 2013 article, shadier stores RiffTrax used to sell some Russian games packed in boxes carrying the English version cover designs, as Russian-language titles hurt sales. Animesque : Although set in Russia and originally released in the Russian language, the style of game play and visual design of the characters clearly take influence from Japanese visual novels.
A lot of games start us off with amnesia, but Who Am I goes all the way with the premise. It is not so common to have effects like these for indie visual novels games, but they did it really well. It wasn't too difficult and time consuming to get through all the different route and endings.
In addition to being a visual masterpiece, the title offers a good range of games, although a few multi-player options would be a welcome addition. All of the above + Access to beta versions, exclusive forums, and ability to give your feedback and participate in the game's development.